State of AI 2026 Report Is Live!

Blog

AI Insights · Timothy · October 2021

Top 5 Real-Time Strategy Apps on iOS in Australia Q3 2021

In Q3 2021, the top real-time strategy apps on iOS in Australia demonstrated varied performance in terms of weekly downloads, revenue, and active users, according to Sensor Tower data.

Top 5 Real-Time Strategy Apps on iOS in Australia Q3 2021

In Q3 2021, the top real-time strategy apps on iOS in Australia showcased diverse trends in weekly downloads, revenue, and active users. Here’s a closer look at their performance based on Sensor Tower data.

Clash Royale from Supercell saw fluctuations in its weekly revenue, peaking at around $179K in early July before dipping to $80K by the end of August. The app experienced a resurgence in early September, reaching $152K, but ended the quarter with a slight decline to $86K. Weekly downloads began at 11.3K and decreased to around 7.1K by mid-quarter, concluding with a modest rise to 7.2K. Active users started at approximately 194K, gradually decreased to 153K in late August, and then slightly increased to 160K by the end of September.

The Battle Cats by ponos corporation displayed an upward trend in revenue, beginning at $7.6K and peaking at $25.7K in mid-September. Downloads varied, starting at 2.4K, dipping to 1.5K in August, and then rising to 3.4K by mid-September. Active users showed growth over the quarter, starting at 13.4K and ending at 16.2K.

Art of War: Legions from Fastone Games had relatively stable revenue, starting at $6.3K and maintaining around $7.7K by the end of the quarter, with a peak of $9.8K in late July. Downloads started at 323, dropped to 276 in late July, and saw a significant increase to 1.9K by the end of September. Active users began at 5.3K, fluctuated slightly, and ended at 9.5K.

Infinite Galaxy by Hong Kong Ke Mo software Co., Limited, showed a mixed trend in revenue, starting at $2.7K and peaking at $8.4K in early August, before ending the quarter at $3.5K. Downloads were modest, beginning at 335, peaking at 1K in late July, and then dropping to 45 by the end of September. Active users followed a similar pattern, starting at 813, peaking at 1.2K in late July, and ending at 591.

TFT: Teamfight Tactics from Riot Games had a varied revenue trend, starting at $1.9K, peaking at $6.8K in late July, and ending at $907 in late September. Downloads began at 614, dropped to 413 by the end of August, and ended the quarter at 377. Active users remained relatively stable, starting at 16.2K and ending at 14.7K.

For more detailed insights and data, visit Sensor Tower.


Sensor Tower's platform is an enterprise-level offering. Interested in learning more?


Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: October 2021